You have already seen here how to apply a material to an object, by simply applying a color or a texture. But how to obtain a GLASS? Let’s see easily together

Transparent glass

Making a glass is very simple: start from the standard material and apply:

  • transmission: value 1
  • roughness: value 0

Architectural glass (for windows)

You could ask: what is the difference? The simple glass does not let light/rays pass through it. But if we want to illuminate our rooms, we need to work with nodes and make this:

Architectural glass version 2

Another method, but you should make it for every object. Not so smart.

Colored glass

The same as architectural glass but change the color!

Frosted glass

You can obtain by simply applying a Roughness.